Friday, June 29, 2012

Throwback Thursday - Warcrafting Mordheim


Once upon a time my group played Mordheim.  Here is how I created the bases for my warband.

I used 2 part Alumilite Silicone RTV to make my mould.  It comes in 1lb packages, 14.4 oz of silicone and 1.6 oz of catalyst.  Its a 10:1, which are what the measuring cups are for.  2oz of silicone to one *portion* of catalyst, which is what the little cup and scoop are for.


Here is my positive, of which I will make a negative - my mould.


I used a small amount of superglue to fix the bases to the tin, then I did a displacement test to see how much silicone I would need to fill the mould.  The bigger the mould the more important this becomes, but it comes down to volume, which is l*(h*w).  This is easy when your mould doesn't have round corners.  In the same token doing a displacement test on a larger project becomes more work than worth since you have to have a completely dry positive.  I used my silicone cup and filled it to the 1oz mark, then poured it into the positive, repeating it until its full.  I need 3oz of silicone RTV for this mould.  The tin is deep enough so that the highest point of the piece is covered by .25" of silicone.

I mixed the silicone and poured it, and then left it over night.  Here is the finished product.


Once you have a mould you need something to put in it; in this case two part epoxy resin.  Following the instructions on the kit, I microwaved the mould until it was 140ºF, then mixed equal amounts of the A and B halves of the resin for 25 seconds.  Then I poured into the mould.  The mould has to be warm to offset the heat generated by the resin curing.  In these small square bases, I don't think it would matter too much, but in large more complex pieces, or thinner pieces the casting heat can cause warpage in the pieces.  After three minutes, the new bases were finished and I popped them out of the mould.


The finished, non-distressed bases.  Unfortunately, I don't have any pictures of the finished distressed run.

Cheers til next time.
-Xi

p.s.  sorry we're a day late with this one.

Thursday, June 21, 2012

Throwback Thursday

Do people go in for gimmick-y blog titles?  Eh either way here is Throwback Thursday, the first regular feature of Into the Void.  In these segments, I'll showcase some of my old work.  The thing about most of this stuff is that its now lost in the aether.

Adeptus Arbities (Necromunda)
At one point the group I gamed with took up gang war in the depths of the underhive.  We all got different gangs, put em together, poured over PDF copies of the rules, then met to play for a few weeks.  It was great and got me interested in the Inq28 movement, but alas... no one seems interested.

I chose Arbities since no one else had and I had all the bitz on hand to generate a nice ten man unit.  I had everything but the elusive cybermastiff.

Here you see my Sergeant and Cybermastiff handler.  The heads, torsos, and legs are all Cadian Shock Troops, while the arms are from the SM Scouts kit.  I seem to remember having high hopes for all the bases, custom cast things had been in the works but never got themselves around to being finished.
The rules gave the combat shield/power maul combo, which I loved just for the modelling options.  I had a few of these old Rhino hatches in a bitz box and had always wanted an excuse for some guys with awesome riot shields.  The power maul is what gave me the most trouble, though, since I had no idea what to use for a guardsman size power weapon... that looks like a maul.  I solved this while thinking about another project when I took a look at the voxcaster antenna.  Clip it off, turn it upside down, and done.  That left handed enforcer uses a Cadian arm, the rest were all Scout arms I believe.
Four men with shotguns, added the shells in slings with some simple green stuff work.  These all follow the formula of Cadian core and SM Scout arms.  If the pouches from the Scout sprue worked, I used them as well.
The 'Heavies' equipped with heavy stubber and plasmagunner.  The stubber is from the IG tank accessory sprue, and the plasmagun from the SM Troops box.  Arms on the stubber are the SM Scout Heavy Bolter arms, and the rounds on the backpack are GS.  The plasmagunner is all Cadian except for the feed hose, which is floral wire wrapped.

All the heads have GS breathmasks to represent the benefits accorded by the awesome Arbites helmets.  I gave all the squad members the barcode transfer and unit marking from the Cadian transfer sheet.  I wanted them to be faceless, just a number in the cogworks of the Administratum.

Questions and comments welcome!
Til next time,
-Xi

Friday, June 15, 2012

We're Currently Experiencing...

...technical difficulties.  Camera issues loom largest, and I apologize for the lack of content of late.  I'm going to start some regular features as a result, just to keep content flowing.  Stay tuned for some such content in the immediate future.
Thanks for reading,
-Xi