Showing posts with label Inquisitor. Show all posts
Showing posts with label Inquisitor. Show all posts

Saturday, February 11, 2017

Inq28: The Witchhunter 002


I've been lazy about posting of late. I've been working on my Ordo Hereticus warband despite the lack of updates.

Firstly, a list for this little detachment. I'm using the Codex: Inquisition detachment list. The one in Imperial Agents doesn't quite fit what I need. The Cyber-mastiffs are going to be counts as Arco-flagellants and their Arbites handler will be the counts as Crusader

Ordo Hereticus Warband

  Ordo Hereticus Inquisitor Lutor
  • bolt pistol
  • powersword
  Inquisitorial Henchmen Warband
    Crusader                   x1
    Arco-flagellant          x3
    Ministorum Priest      x5
  • eviscerator       x5
  • plasmagun
  • plasma pistol
  • autogun
  • bolt pistol         x2
Secondly I'm just about done with the unit. I have all the models I need.

My Mad Robot backpacks came in and I got that all set up to carry Inquisitor Lutor's myriad gunna. I also finished the powerplant on the baroque power sword he carries. I'm still working on sculpting that arm to match the torch arm.

Witchhunter Lutor is standing on his new base in the above photos. I've got bases for everyone in the unit, modeled after the deck of the technobridge. I'll cover those plans in another post.

Cheers

CJ

Sunday, January 8, 2017

Inq28: The Witchhunter


The first model I have put time into in 2017 is my Ordo Hereticus Inquisitor. Witchhunter Lutor, the 40k equivalent of Witchhunter Gero from Mordheim. I decided against using Gideon Lorr to head this warband.

I was quite proud of that sculpt, the hat especially. The varnish ended up way to glossy and no matter what I tried it never toned down.

As mentioned in a previous post, I am building this new warband to reflect my old one. So a Witchhunter Inquisitor will lead five priests with chainswords that count as eviscerators. The Empire Priest will be an Arbites Enforcer. I've got one priest, one of the old Imperial Missionary models. I decided to track down the other Imperial Missionary as well as the Imperial Priest models to fill the other four slots. More on them once they arrive. The hounds are accounted for,

Witchhunter Lutor is armed with a powersword with antique hotshot laslock inbuilt. The sword comes from the Empire Freeguild Outrider kit unless I miss my guess. The torch comes from the Flagellant kit, the body is from the Bretonnian Men at Arms kit, and the head from the Space Marine Scout kit. I have to greenstuff his left arm into place as well as some gubbinz on the sword. After that I'll be waiting on some backpacks from Mad Robot Miniatures to arrive before I can finish him up.

Cheers,

CJ

Friday, January 24, 2014

Counts As Coteaz and Henchmen

I apologize for screwing up weekly posting already. It seemed a stretch in the first place that I would manage it, but even I didn't think I would miss the first week's post. I'll get on top of things around here. My excuse is work has been a blur of late; my project is ending and I am preparing to move to another. It's been all nerves waiting to see who lands where so far. My posting is secure as of yesterday.

Enough of that.

I have mentioned before about how I wanted to expand the Adeptus Mechanicus theme to more Imperial forces. There are a couple things that happened today that excite me even more in this regard; Forge World has released Tech Thralls, and Blight Wheel Miniatures has announced the Brotherhood. I'm sure I can find a home in my ever expanding forces for these beautiful miniatures. I have used the Blight Wheel Miniatures bionic arms as Servo Arms for my AdMech Marines, and they are crisp.

Today though, my expansion focuses on the Grey Knights codex (also the Inquisitor supplement I suppose, but I haven't seen it). I wanted to include Coteaz as an Allied Inquisitor in my force. He has been in my army since Codex: Daemonhunters. I've always loved the look and feel of Inquisitorial Stormtroopers, and to include them I need him. So I set out to create a 'counts as' Coteaz with an appropriate Mechanicus feel.


I started with these bits. Coteaz is in power armour, right, so I planned another Techmarine, this one with a great hammer and some servo skulls to count as the psyber eagle. When I laid out the bits, though, I really wasn't feeling it. I tried a few different heads, including a couple IG heads thinking that sure, he is in power armour but he isn't a Space Marine. Still not there. I dove back into my bits box and tried to find better bits. No dice. But I did find one Techpriest Engineseer.


I had won him off eBay over the summer and forgotten about him. The Engineseer model has the baroque armour that fits an Inquisitor. He has a power pack and servo arm, which I modified to be a bit more dynamic. The model also has a two handed tech axe, which I handily converted into Coteaz's daemonhammer. I can't say this is an original idea. since I swear I've seen this conversion somewhere before. I wish I could give the guy credit. The model even has a searchlight, just as do the rest of my AdMech Marines. I did add three different servo skulls to count as his familiar. The psyber eagle gets extra attacks in assault, so I figured a swarm of servo skulls would represent that well.

At the same time I was working on getting my 'counts as' Coteaz finished, I was waiting for some greatcoat legs to arrive from Mad Robot Miniatures. I had ordered them as part of the Roll Call Steve ran to raise money to produce the amazing Kurgan Winter Guard. Sadly, my order was stolen right out of my mailbox. I waited a few weeks then, until I could afford to order more greatcoat legs. This time, I was able to expand my order somewhat, including 20 luminous CQ battle rifles, 10 combat shotguns, and 6 each of the flamethrower, grenade launcher, thermal gun, and plasma rifle. I have torsos aplenty standing by, as well as arms to build some 'counts as' Inquisitorial Henchmen.

But wait, there is more! I want each unit of Henchmen to be able to double as a squad of Stormtroopers or Veterans in my IG force. So there will be a de facto sergeant for each unit. For this I ordered Mad Robot Mini's Personalities head set. With all these details, I'm guaranteed to get a unit that stands out on the battle field.


I used Cadian torsos, heads, and arms. It is a pain in the ass to remove hands from lasguns, but it has to be done. The sides of the heads have been shaved down, the eyes filled with so called liquid green stuff, and then respirators from the Cadian command sprue added. For this initial squad I chose flamers and combat shotguns, which will be 'count as' hotshot lasguns.


They paint up real easy with red armour over grey coats. The exact mix was Adeptus Battlegrey, drybrushed Codex Grey and Fortress Grey. Black wash, repeat drybrush. The red armour was simply Mordian Red followed by Blood Red and Baal Red wash. Eventually my supply of paint 1.0 will run out and I will have to upgrade.


'Counts as' Coteaz all finished. His armour was painted exactly as the rest of the AdMech Marines in my force. The robes were based with Graveyard Earth, then overbrushed Kommando Khaki, followed by drybrush coats of Bleached Bone and Skull white.


I have to cast up some more custom bases for these guys. More to come on these guys soon. I'm waiting for respirators to arrive from an eBay win so I can get back to it with them.

Cheers,
-Xi