Showing posts with label Witch Hunters. Show all posts
Showing posts with label Witch Hunters. Show all posts

Tuesday, March 6, 2018

Inq28: Witch Hunter 003

I've been working on a little of everything since I finished up my Squaduary pledge. Now before I discovered Monster March I had planned to do some work on my Inq28 warbands.


 First thing was to find everyone a base. I made custom bases for this warband last year. Once I got everyone squared away the next step is to get the two painted Imperial Priests cleaned up.

I went to my go to stripper, brake fluid. This stuff is awesome. Different people recommend different methods of cleaning off models and this is mine. It works wonders.


I used a toothbrush and a pick to work all the paint off the model. I was surprised how thick the paint had been slathered on these guys but two soaks were enough to handle it. I will leave the models in the jar for 24 hours and then go to work. Once the easy layers sloughed off they went back in the jar for another hour or two, then I went to work with the pick. Pick and rinse, pick and rinse.

After the priests were clean I got everyone pinned to their bases and threw a basecoat of black primer over em. Getting a pin in the cyberhound's paw was a pain but it worked. Now I just need to work out what colours I want to paint everyone.

Cheers,

CJ

Saturday, February 11, 2017

Inq28: The Witchhunter 002


I've been lazy about posting of late. I've been working on my Ordo Hereticus warband despite the lack of updates.

Firstly, a list for this little detachment. I'm using the Codex: Inquisition detachment list. The one in Imperial Agents doesn't quite fit what I need. The Cyber-mastiffs are going to be counts as Arco-flagellants and their Arbites handler will be the counts as Crusader

Ordo Hereticus Warband

  Ordo Hereticus Inquisitor Lutor
  • bolt pistol
  • powersword
  Inquisitorial Henchmen Warband
    Crusader                   x1
    Arco-flagellant          x3
    Ministorum Priest      x5
  • eviscerator       x5
  • plasmagun
  • plasma pistol
  • autogun
  • bolt pistol         x2
Secondly I'm just about done with the unit. I have all the models I need.

My Mad Robot backpacks came in and I got that all set up to carry Inquisitor Lutor's myriad gunna. I also finished the powerplant on the baroque power sword he carries. I'm still working on sculpting that arm to match the torch arm.

Witchhunter Lutor is standing on his new base in the above photos. I've got bases for everyone in the unit, modeled after the deck of the technobridge. I'll cover those plans in another post.

Cheers

CJ

Sunday, January 8, 2017

Inq28: The Witchhunter


The first model I have put time into in 2017 is my Ordo Hereticus Inquisitor. Witchhunter Lutor, the 40k equivalent of Witchhunter Gero from Mordheim. I decided against using Gideon Lorr to head this warband.

I was quite proud of that sculpt, the hat especially. The varnish ended up way to glossy and no matter what I tried it never toned down.

As mentioned in a previous post, I am building this new warband to reflect my old one. So a Witchhunter Inquisitor will lead five priests with chainswords that count as eviscerators. The Empire Priest will be an Arbites Enforcer. I've got one priest, one of the old Imperial Missionary models. I decided to track down the other Imperial Missionary as well as the Imperial Priest models to fill the other four slots. More on them once they arrive. The hounds are accounted for,

Witchhunter Lutor is armed with a powersword with antique hotshot laslock inbuilt. The sword comes from the Empire Freeguild Outrider kit unless I miss my guess. The torch comes from the Flagellant kit, the body is from the Bretonnian Men at Arms kit, and the head from the Space Marine Scout kit. I have to greenstuff his left arm into place as well as some gubbinz on the sword. After that I'll be waiting on some backpacks from Mad Robot Miniatures to arrive before I can finish him up.

Cheers,

CJ

Thursday, December 8, 2016

Witch Hunter Warband


Once upon a time I had a Witch Hunters warband for that wonderful game Mordheim. It was a lot of fun to play with even if I didn't do that well overall. Late last night I had an idea...

A couple recent eBay wins have netted me two cybermastiffs from the Enforcers kit, as well as the Forgeworld Event Only Enforcer and hound. While trying to figure out what exactly I'd use these models for I remembered my old warband. I had three hounds then and I will have three here soon enough. Why not build a 40k equivalent? The original band had a Captain, a Priest, five Flagellants, and aforementioned hounds.

Remember this guy? I do believe he'll make a good 'captain'. The Enforcer will serve for my 'priest', and the hounds are covered, of course. 'Flagellants' threw me for a while until I remembered the Sisters of Battle mob, the Frateris Militia. These guys are utter wackos and will serve well. Even better, they seem to have an abundance of Eviscerator Chainswords available. I've got Uriah Jacobus to count as one of the rabble.

This will be a fun little project to work on in the future. I don't expect the hounds or Enforcer and hound until the end of the month. In the mean time I'll carry on building until Winter truly arrives.

Cheers,

CJ