Showing posts with label Inquisition. Show all posts
Showing posts with label Inquisition. Show all posts

Sunday, December 25, 2016

Happy Yule

Happy holiday wishes to all who read my blog. The gods of the postal service (both domestic and foreign) blessed me with speedy delivery of my Cybermastiffs and Imperial Enforcer model. I'm especially happy to have gotten hold of one of these.

In other hobby news build phase has been extended through January due to holiday guests invading. Not much happening this past week...

Oh well. Its good when family is in town.

Cheers!

CJ

Thursday, December 8, 2016

Witch Hunter Warband


Once upon a time I had a Witch Hunters warband for that wonderful game Mordheim. It was a lot of fun to play with even if I didn't do that well overall. Late last night I had an idea...

A couple recent eBay wins have netted me two cybermastiffs from the Enforcers kit, as well as the Forgeworld Event Only Enforcer and hound. While trying to figure out what exactly I'd use these models for I remembered my old warband. I had three hounds then and I will have three here soon enough. Why not build a 40k equivalent? The original band had a Captain, a Priest, five Flagellants, and aforementioned hounds.

Remember this guy? I do believe he'll make a good 'captain'. The Enforcer will serve for my 'priest', and the hounds are covered, of course. 'Flagellants' threw me for a while until I remembered the Sisters of Battle mob, the Frateris Militia. These guys are utter wackos and will serve well. Even better, they seem to have an abundance of Eviscerator Chainswords available. I've got Uriah Jacobus to count as one of the rabble.

This will be a fun little project to work on in the future. I don't expect the hounds or Enforcer and hound until the end of the month. In the mean time I'll carry on building until Winter truly arrives.

Cheers,

CJ

Tuesday, May 26, 2015

Ordo Mechanicus 002

Just a quick update on these models today. Liquid greenstuff has been applied and subsequently filed down on all the Skitarii robes. Inquisitorial sigils have been added to the couple winged skulls from the Scions kit... I thought that they would make likely enough locations to add the =I= since most of the work was done for me. Work smarter, not harder, kids. Fifteen years or so ago I would have been trying to reinvent the wheel so to speak working out how to get a good icon on there. I also began work sculpting the missing detail from the Skitarii legs I'm using on the plasma caviler. One leg is done-ish, the other is yet to be started.

Finally one of the stock Skitarii has found its way to my paint queue. I'm going with a Stygies VIII paint pattern for the model.

These guys are great to work on so stay tuned for updated progress.

Cheers until then!

CJ





Sunday, May 24, 2015

Ordo Mechanicus 001

Got a couple of kits to make an Adeptus Mechanicus flavored Inquisitor's forces. Since I've got a solid Inquisitor in not-Coteaz already, I figured I'd start with some henchmen flavored models.

And then I realized...

And then I realized I don't care.

This guy is an interrogator level aspirant to the ordos. Hand and head swaps, along with clipping the antenna and scanner from the armor make for a simple conversion here.

Another interrogator level character. Scion legs under a skitarii torso, with the scions powerfist and bolt pistol arms, and head. The legs took some trimming to fit in there, and I ended up snipping one off and replacing it with a skitarii bionic.

That leg from the last guy? Yeah, took it from here. and replaced it with another boot from the scion sprue. A scions torso and head provides the core for the plasma caliver armed henchman. This guy is going to take the most work to build the parts of the skitarii legs that are normally hidden under the robe.

Three henchmen armed with galvanic rifles. The first is the only conversion among them, just a head swap. I figure that the Ordo Mechanicus must source at least some of their *cough* redshirts *cough* from the ranks of the skitarii.

So the basic assembly is done. Now they're ready for greenstuff and more kit. I also have at least nine more models to produce from what is left of creating these guys. I think a 5 man team of straight skitarii armed with radium carbines will be on the list, maybe a couple more interrogators... I want to get a box of the Sicarians since they include some excellent components. I did pick up Codex: Skitarii, and plan to grab Codex: Cult Mechanicus too, but don't know if I'm going to go at another army right now.

Meh, I'll figure out what I'm doing soon enough. I really want to find some people to play some Inquisimunda with.

Until I figure it out, stay tuned.

Cheers,

CJ

Saturday, February 28, 2015

Tempestus Scions 003

Still here.

Been working on more Tempestus Scions proxies, this time for my not-Inquisitor's henchmen.

Turns out Space Marine Scouts make for pretty good Tempestus Scions with a minimal amount of conversion. I added a head from the new(ish) Tempestus Scions kit, a couple lasgun barrels from the Cadian troopers box.

Three to go.

Cheers,

CJ

Monday, May 5, 2014

Army Progress

Its that time again.
Here is my army's current Drax-agram...
...and my Drax-agram from 2012. A little different, eh?

Right off I see there are a whole lot more models on the chart this time around. In 2012 I had something like just under 100 wounds to field. This year sees the total up around 200. In 2012 there was nothing but Imperial Guard on my roster. 2014 sees the forces of the Inquisition and the Adeptus Astartes added to the progress chart. I have a strong core of Space Marines as my 'counts as' Mechanicus force, and the Inquisition is modeled in the same vein.

Where does all this leave me? With a better handle on what needs to be done going forward, overall. Having a visualization of what comes next will also help me stay on task with the projects the army calls for.

Cheers,

CJ